# File: p_info.txt


# This file is used to initialize the "lib/raw/p_info.raw" file, which is
# used to initialize the "player race/race mod/class" information for the
# Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

V:2.0.0

##############################################################################
##############################################################################
##############################################################################
##############################################################################
# General skills, that everybody starts with
# G:k:value:modifier:skill name
G:k:+0:+500:Monster-lore
G:k:+1000:+0:Spell-learning
G:k:+0:+500:Prayer
G:k:+0:+400:Udun
G:k:+1000:+1000:Magic-Device

##############################################################################
##############################################################################
##############################################################################
##############################################################################
# C:N:index:name
# C:D:0:class desc
# C:D:1:titles
# C:S:str:int:wis:dex:con:chr:mana:bonus blows
# C:K:dis:dev:sav:stl:srh:fos:thn:thb
# C:X:dis:dev:sav:stl:srh:fos:thn:thb
# C:P:hitdie:xp%
# C:B:num:wgt:mul
# C:C:(H|L):(H|L):base:pl:plus
# first (H|L) is for weapons/.. second is for magic things
# H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus)
# C:G:class flags
# C:R:level:pval
# C:F:flags
# C:Z:power
# C:E:weapons:torso:arms:finger:head:legs
# C:O:tval:sval:xdy
# C:k:value:modifier:skill name
# C:b:level:ability

# Specialities, autoskiller
# C:a:N:Name
# C:a:D:Desc
# C:a:K:lvl 50 skill value:skill name
# C:a:k:value:mod:skill name
# C:a:b:level:ability
# C:a:O:tval:sval:xdy

C:N:0:Warrior
C:D:0:Simple fighters, they hack away with their trusty weapon.
C:D:1:Rookie
C:D:1:Soldier
C:D:1:Mercenary
C:D:1:Veteran
C:D:1:Swordsman
C:D:1:Champion
C:D:1:Hero
C:D:1:Baron
C:D:1:Duke
C:D:1:Lord
C:S:5:-2:-2:2:2:-1:0:3
C:K:25:18:18:1:14:2:70:55
C:X:12:7:10:0:0:0:45:45
C:B:4:30:5
C:C:H:L:9000:2:40
C:P:9:0
C:R:30:0
C:F:RES_FEAR
C:E:0:0:0:0:0:0
C:k:+2000:+800:Combat
C:k:+1000:+850:Weaponmastery
C:k:+0:+400:Sword-mastery
C:k:+0:+400:Axe-mastery
C:k:+0:+400:Hafted-mastery
C:k:+0:+400:Polearm-mastery
C:k:+1000:+600:Archery
C:k:+1000:+900:Sneakiness
C:k:+1000:+900:Disarming
C:k:+1000:+300:Magic
C:k:+1000:+400:Spirituality
C:k:+0:+550:Antimagic
C:k:+0:+150:Magic-Device
C:b:25:Spread blows
C:b:1:Extra Max Blow(1)
C:b:1:Extra Max Blow(2)

# Specialities, autoskiller
C:a:N:Warrior
C:a:D:Simple fighters, they hack away with their trusty weapon.
C:a:O:37:4:1d1
C:a:O:45:38:1d1
C:a:O:23:16:1d1
C:a:g:All Gods

C:a:N:Swordmaster
C:a:D:Fighters specialised in the use of swords
C:a:O:45:38:1d1
C:a:k:+1000:+300:Sword-mastery
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:-100:Axe-mastery
C:a:k:+0:-100:Hafted-mastery
C:a:k:+0:-100:Polearm-mastery
C:a:O:37:4:1d1
C:a:O:23:16:1d1
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir
C:a:g:Yavanna Kementari

C:a:N:Axemaster
C:a:D:Fighters specialised in the use of axes
C:a:O:45:38:1d1
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+1000:+300:Axe-mastery
C:a:k:+0:-100:Sword-mastery
C:a:k:+0:-100:Hafted-mastery
C:a:k:+0:-100:Polearm-mastery
C:a:O:37:4:1d1
C:a:O:24:8:1d1
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir
C:a:g:Yavanna Kementari

C:a:N:Haftedmaster
C:a:D:Fighters specialised in the use of hafted weapons
C:a:O:45:38:1d1
C:a:k:+1000:+300:Hafted-mastery
C:a:k:+0:+500:Stunning-blows
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:-100:Axe-mastery
C:a:k:+0:-100:Sword-mastery
C:a:k:+0:-100:Polearm-mastery
C:a:O:37:4:1d1
C:a:O:21:13:1d1
C:a:g:All Gods

C:a:N:Polearmmaster
C:a:D:Fighters specialised in the use of polearms
C:a:O:45:38:1d1
C:a:k:+1000:+300:Polearm-mastery
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:-100:Axe-mastery
C:a:k:+0:-100:Hafted-mastery
C:a:k:+0:-100:Sword-mastery
C:a:O:37:4:1d1
C:a:O:22:8:1d1
C:a:g:All Gods


# Unbelievers now have Dark ego broadswords generated in player.lua, since
# Darkswords have been eliminated as separate items as of version 1.9.7b--ISN

C:a:N:Unbeliever
C:a:D:They don't believe in magic and can even prevent its usage around them
C:a:O:45:38:1d1
C:a:O:37:4:1d1
C:a:k:=0:=0:Prayer
C:a:k:=0:=0:Magic
C:a:k:=0:=0:Magic-Device
C:a:k:=0:=0:Spirituality
C:a:k:+1000:+100:Antimagic
C:a:g:Nobody

C:a:N:Demonologist
C:a:D:Masters of the school of demonology, they are trained both in melee
C:a:D:fighting and in using demon spells to enhance their combat potential.
C:a:O:37:4:1d1
C:a:O:45:38:1d1
C:a:O:115:55:1d1
C:a:k:+0:-50:Combat
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:+200:Sword-mastery
C:a:k:=0:=0:Axe-mastery
C:a:k:=0:=0:Hafted-mastery
C:a:k:=0:=0:Polearm-mastery
C:a:k:+1000:-200:Archery
C:a:k:+1000:+900:Sneakiness
C:a:k:+1000:+900:Disarming
C:a:k:+1000:+400:Magic
C:a:k:+1000:+300:Spirituality
C:a:k:=0:=0:Antimagic
C:a:k:+1000:+1000:Demonology
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir

# My version of the Berserker class, to be imported into Norseband when that
# module is workable. (Of course, the god-restrictions will change in the "pure 
# Norse" write-up!)  I've slowed their advancement in Bearform-combat, to keep 
# Beorning Berserkers from maximizing the skill too soon.

C:a:N:Berserker
C:a:D:Berserkers are fierce, heroic warriors who can enter a battle rage, 
C:a:D:change shape, and use other special abilities in time.
C:a:O:24:8:1d1
C:a:O:36:11:1d1
C:a:O:45:27:1:1d1
C:a:G:NO_STUN |
C:a:k:+1000:+1000:Berserkergang
C:a:k:+1000:+500:Bearform-combat
C:a:k:+0:+100:Sword-mastery
C:a:k:+0:+100:Axe-mastery
C:a:k:+0:+100:Polearm-mastery
C:a:k:=0:=0:Hafted-mastery
C:a:k:=0:=0:Archery
C:a:k:=0:=0:Boulder-throwing
C:a:k:=0:=0:Antimagic
C:a:k:+0:-400:Sneakiness
C:a:k:+0:-400:Disarming
C:a:k:=0:=0:Stealth
C:a:k:+0:+400:Mimicry
C:a:k:+0:-650:Magic-Device
C:a:g:Tulkas
C:a:g:Melkor Bauglir
C:a:g:Nobody

C:a:N:Spellsword
C:a:D:The exception among warriors, spellswords value magic as a worthy
C:a:D:ally in the art of combat.
C:a:O:37:4:1d1
C:a:O:45:38:1d1
C:a:O:23:10:1d1
C:a:O:111:50:1d1
C:a:k:=0:=0:Antimagic
C:a:k:=0:=0:Archery
C:a:k:+0:+800:Magic
C:a:k:+0:-450:Magic-Device
C:a:k:+0:-200:Sword-mastery
C:a:k:+0:-200:Axe-mastery
C:a:k:+0:-200:Hafted-mastery
C:a:k:+0:-200:Polearm-mastery
C:a:k:+0:+500:Divination
C:a:k:+0:+500:Conveyance
C:a:k:+0:+400:Nature
C:a:k:+0:+400:Temporal
C:a:k:+0:+400:Meta
C:a:k:+1000:+400:Thaumaturgy
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir


C:N:1:Mage
C:D:0:The basic spellcaster with lots of different skills
C:D:1:Apprentice
C:D:1:Trickster
C:D:1:Illusionist
C:D:1:Spellbinder
C:D:1:Evoker
C:D:1:Conjurer
C:D:1:Warlock
C:D:1:Sorcerer
C:D:1:Ipsissimus
C:D:1:Archimage
C:S:-5:3:0:1:-2:1:50:0
C:K:30:36:30:2:16:20:34:20
C:X:7:13:9:0:0:0:15:15
C:B:4:40:2
C:C:L:H:240000:1:5
C:P:0:30
C:E:0:0:0:0:0:0
C:k:+1000:+900:Magic
C:k:+0:+200:Magic-Device
C:k:+0:+600:Spell-power
C:k:+1000:+600:Mana
C:k:+0:+700:Fire
C:k:+0:+700:Water
C:k:+0:+700:Air
C:k:+0:+700:Earth
C:k:+0:+700:Temporal
C:k:+0:+700:Divination
C:k:+0:+700:Conveyance
C:k:+0:+700:Nature
C:k:+0:+700:Meta
C:k:+0:+700:Mind
C:k:+0:+700:Necromancy
C:k:+0:+700:Runecraft
C:k:+0:+700:Thaumaturgy
C:k:+1000:+550:Spirituality
C:k:+1000:+200:Combat
C:k:+700:+500:Weaponmastery
C:k:+1000:+900:Sneakiness
C:b:1:Perfect casting
C:g:All Gods

C:a:N:Mage
C:a:D:The basic spellcaster with lots of different skills
C:a:k:+0:+050:Combat
C:a:k:+0:+300:Sorcery
C:a:k:+0:+300:Mana
C:a:k:+0:+300:Fire
C:a:k:+0:+300:Water
C:a:k:+0:+300:Air
C:a:k:+0:+300:Earth
C:a:k:+0:+300:Conveyance
C:a:k:+0:+300:Nature
C:a:k:+0:+300:Temporal
C:a:k:+0:+300:Divination
C:a:k:+0:+300:Meta
C:a:k:+0:+300:Mind
C:a:O:23:4:1d1
C:a:O:111:50:1d1

C:a:N:Geomancer
C:a:D:The master of the four elements
C:a:k:+0:-150:Magic-Device
C:a:k:+1000:+100:Spell-power
C:a:k:-1000:-600:Mana
C:a:k:+1000:+700:Geomancy
C:a:k:+1000:+350:Fire
C:a:k:+1000:+350:Water
C:a:k:+1000:+350:Air
C:a:k:+1000:+350:Earth
C:a:k:+0:-100:Weaponmastery
C:a:O:6:1:1d1

C:a:N:Warper
C:a:D:The master of space and time
C:a:k:+0:-150:Magic-Device
C:a:k:+1000:+100:Spell-power
C:a:k:+0:+100:Mana
C:a:k:+0:+100:Fire
C:a:k:+0:+100:Water
C:a:k:+0:+100:Air
C:a:k:+0:+100:Earth
C:a:k:+0:+500:Conveyance
C:a:k:+0:+100:Nature
C:a:k:+0:+500:Temporal
C:a:k:+0:+500:Divination
C:a:k:+0:+100:Meta
C:a:k:+0:-100:Weaponmastery
C:a:O:23:4:1d1
C:a:O:111:50:1d1

C:a:N:Sorceror
C:a:D:The master of all magic schools
C:a:k:+0:-200:Magic-Device
C:a:k:=0:=0:Weaponmastery
C:a:k:=0:=0:Combat
C:a:k:+1000:+700:Sorcery
C:a:k:+0:+100:Magic
C:a:k:-1000:+0:Mana
C:a:k:+0:+200:Necromancy
C:a:k:+0:+200:Runecraft
C:a:k:+0:+200:Thaumaturgy
C:a:O:36:2:1d1
C:a:O:111:50:1d1

C:a:N:Necromancer
C:a:D:The master of death.
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+200:Combat
C:a:k:+1000:+300:Necromancy
C:a:k:-1000:+0:Mana
C:a:k:+0:+100:Fire
C:a:k:+0:+100:Earth
C:a:k:+0:-200:Nature
C:a:k:+0:+100:Temporal
C:a:k:+0:+200:Mind
C:a:k:+1000:+600:Monster-lore
C:a:k:+5000:+900:Corpse-preservation
C:a:O:23:4:1d1
C:a:O:111:50:1d1
C:a:b:25:Undead Form

C:a:N:Runecrafter
C:a:D:Runecrafters use the runes found in Middle-earth to create
C:a:D:finely tuned spells for each specific situation.
C:a:k:+1000:+50:Magic
C:a:k:+1000:+300:Runecraft
C:a:k:+0:-100:Weaponmastery
C:a:O:111:50:1d1
C:a:O:105:1:1d1
C:a:O:104:5:1d1
C:a:O:23:4:1d1

C:a:N:Thaumaturgist
C:a:D:Thaumaturgy spells come from within and are different for each character.
C:a:D:Since attack is the best defence, all their spells are offensive.
C:a:k:-1000:+0:Mana
C:a:k:+2000:+50:Magic
C:a:k:+1000:+300:Thaumaturgy
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:-150:Magic-Device
C:a:O:23:4:1d1
C:a:O:111:50:1d1

C:a:N:Alchemist
C:a:D:An alchemists can quickly create powerful magic items through the correct use
C:a:D:of the essences of magic they can extract from magical objects.
C:a:k:+2000:+0:Magic
C:a:k:+0:-600:Spell-power
C:a:k:+0:-600:Necromancy
C:a:k:+0:-600:Thaumaturgy
C:a:k:+0:+250:Spirituality
C:a:k:+0:+500:Combat
C:a:k:+0:+200:Weaponmastery
C:a:k:-1000:-600:Mana
C:a:k:+0:-600:Fire
C:a:k:+0:-600:Water
C:a:k:+0:-600:Air
C:a:k:+0:-600:Earth
C:a:k:+0:-600:Conveyance
C:a:k:+0:-600:Nature
C:a:k:+0:-600:Temporal
C:a:k:+0:-200:Divination
C:a:k:+0:-200:Meta
C:a:k:+0:-600:Mind
C:a:k:+1000:+800:Alchemy
C:a:k:+0:+50:Magic-Device
C:a:O:31:1:1d1
C:a:O:4:2:6d1
C:a:O:2:1:1d1
C:a:O:23:4:1d1
C:a:G:EXPERIMENTAL


C:a:N:War-mage
C:a:D:Weaker than other magi, they compensate with steel. 
C:a:k:+0:-150:Magic-Device 
C:a:k:+1000:-100:Spell-power 
C:a:k:+0:-100:Mana 
C:a:k:+0:-100:Fire 
C:a:k:+0:-100:Water 
C:a:k:+0:-100:Air 
C:a:k:+0:+100:Earth 
C:a:k:+0:+400:Conveyance 
C:a:k:+0:+300:Nature 
C:a:k:+0:+400:Temporal 
C:a:k:+0:+300:Divination 
C:a:k:+0:+200:Meta 
C:a:k:+0:-300:Necromancy 
C:a:k:+0:-700:Runecraft 
C:a:k:+0:-200:Thaumaturgy 
C:a:k:+0:+300:Combat 
C:a:k:+0:+200:Weaponmastery 
C:a:k:+0:+300:Sword-mastery 
C:a:k:+0:+300:Axe-mastery 
C:a:k:+0:+300:Hafted-mastery 
C:a:k:+0:+300:Polearm-mastery
C:a:k:=0:=0:Sorcery 
C:a:O:23:10:1d1 
#short sword instead of dagger 
C:a:O:111:50:1d1
C:a:b:30:Spread blows
C:a:b:1:Extra Max Blow(1)


C:N:2:Archer
C:D:0:'Kill them before they see you' could be the motto of the archer class.
C:D:0:As deadly with a bow as a warrior is with a sword.
C:D:1:Rock Thrower
C:D:1:Slinger
C:D:1:Great Slinger
C:D:1:Tosser
C:D:1:Bowman
C:D:1:Great Bowman
C:D:1:Great Bowman
C:D:1:Archer
C:D:1:Archer
C:D:1:Great Archer
C:S:2:1:0:2:1:1:0:0
C:K:30:32:28:3:24:16:56:82
C:X:8:10:10:0:0:0:30:45
C:B:4:35:4
C:C:H:L:9000:2:40
C:P:4:30
C:E:0:0:0:0:0:0
C:k:+1000:+800:Combat
C:k:+1000:+500:Weaponmastery
C:k:+1000:+750:Archery
C:k:+0:+300:Bow-mastery
C:k:+0:+300:Crossbow-mastery
C:k:+0:+300:Sling-mastery
C:k:+0:+300:Boomerang-mastery
C:k:+0:%150:Boulder-throwing
C:k:+1000:+900:Sneakiness
C:k:+1000:+900:Disarming
C:k:+1000:+300:Magic
C:k:+0:+100:Magic-Device
C:b:2:Ammo creation

C:a:N:Archer
C:a:D:'Kill them before they see you' could be the motto of the archer class.
C:a:D:As deadly with a bow as a warrior is with a sword.
C:a:k:+0:+100:Archery
C:a:k:+0:+200:Bow-mastery
C:a:k:+0:+200:Crossbow-mastery
C:a:k:+0:+200:Sling-mastery
C:a:k:+0:+200:Boomerang-mastery
C:a:k:-1000:-100:Magic
C:a:O:19:12:1d1
C:a:O:19:2:1d1
C:a:O:17:1:10d3
C:a:O:17:1:10d3
C:a:g:All Gods

C:a:N:Ranger
C:a:D:Rangers are capable archers but are also trained in hand to hand combat
C:a:D:and nature/conveyance/divination magic schools
C:a:k:+0:+400:Magic
C:a:k:+0:+500:Nature
C:a:k:+0:+500:Divination
C:a:k:+0:+500:Conveyance
C:a:k:+0:+100:Disarming
C:a:k:+0:+50:Sneakiness
C:a:k:+0:+200:Monster-lore
C:a:O:19:12:1d1
C:a:O:17:1:10d3
C:a:O:23:10:1d1
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Yavanna Kementari

C:N:3:Rogue
C:D:0:Rogues are masters of tricks, they can steal from shops and monsters
C:D:0:and lure monsters into deadly monster traps.
C:D:1:Cutpurse
C:D:1:Robber
C:D:1:Burglar
C:D:1:Filcher
C:D:1:Sharper
C:D:1:Low Thief
C:D:1:High Thief
C:D:1:Master Thief
C:D:1:Assassin
C:D:1:Guildmaster
C:S:2:1:-2:3:1:-1:0:0
C:K:45:32:28:5:32:24:60:66
C:X:15:10:10:0:0:0:40:30
C:B:4:30:3
C:C:H:H:20000:2:40
C:P:6:25
C:O:23:4:1d1
C:G:EASE_STEAL
C:R:3:1
C:F:CRIT
C:R:6:1
C:F:CRIT
C:R:9:1
C:F:CRIT
C:R:12:1
C:F:CRIT
C:R:15:1
C:F:CRIT
C:R:18:1
C:F:CRIT
C:R:21:1
C:F:CRIT
C:R:24:1
C:F:CRIT
C:R:27:1
C:F:CRIT
C:R:30:1
C:F:CRIT
C:R:33:1
C:F:CRIT
C:R:36:1
C:F:CRIT
C:R:39:1
C:F:CRIT
C:R:42:1
C:F:CRIT
C:R:45:1
C:F:CRIT
C:R:48:1
C:F:CRIT
C:E:0:0:0:0:0:0
C:k:+1000:+700:Combat
C:k:+1000:+700:Weaponmastery
C:k:+1000:+300:Sword-mastery
C:k:+1000:+500:Critical-hits
C:k:+1000:+700:Magic
C:k:+0:+550:Magic-Device
C:k:+0:+500:Conveyance
C:k:+0:+500:Divination
C:k:+0:+500:Temporal
C:k:+1000:+700:Spirituality
C:k:+1000:+2000:Sneakiness
C:k:+1000:+1500:Stealth
C:k:+1000:+2000:Disarming
C:k:+1000:+1000:Backstab
C:k:+1000:+2000:Stealing
C:k:+1000:+2000:Dodging
C:g:All Gods
C:b:10:Extra Max Blow(1)

C:a:N:Rogue
C:a:D:Rogues are masters of tricks, they can steal from shops and monsters
C:a:D:and lure monsters into deadly monster traps.
C:a:b:1:Trapping
C:a:O:46:1:1d1

C:a:N:Assassin
C:a:D:Assassins are stealthy killers
C:a:k:+0:+100:Combat
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+300:Sword-mastery
C:a:k:+1000:+300:Critical-hits
C:a:k:+1000:+300:Boomerang-mastery
C:a:k:+0:-500:Magic
C:a:k:+0:-400:Conveyance
C:a:k:+0:-400:Divination
C:a:k:+0:-300:Temporal
C:a:k:+0:+500:Stealth
C:a:k:+0:-1500:Disarming
C:a:k:+0:+1000:Backstab
C:a:k:+0:-1800:Stealing
C:a:k:+0:-800:Magic-Device

C:N:4:Loremaster
C:D:0:Loremasters are skilled in most combat and monster skills
C:D:1:Apprentice
C:D:1:Apprentice
C:D:1:Initiate
C:D:1:Initiate
C:D:1:Sage
C:D:1:Sage
C:D:1:Lorekeeper
C:D:1:Lorekeeper
C:D:1:Loremaster
C:D:1:Loremaster
C:S:1:-2:1:1:0:1:0:0
C:K:25:18:18:1:14:2:30:25
C:X:12:7:10:0:0:0:25:25
C:B:4:30:3
C:C:H:L:9000:2:40
C:P:8:40
C:E:0:0:0:0:0:0
C:k:+1000:+700:Combat
C:k:+1000:+700:Weaponmastery
C:k:+1000:+700:Archery
C:k:+1000:+700:Barehand-combat
C:k:+0:+600:Magic
C:k:+1000:+700:Sneakiness
C:k:+1000:+700:Stealth
C:k:+1000:+700:Disarming
C:k:+1000:+700:Spirituality
C:k:+1000:+600:Monster-lore
C:k:+1000:+700:Corpse-preservation
C:k:+0:+500:Summoning
C:k:+0:+500:Symbiosis
C:k:+0:+500:Mimicry
C:k:+0:+300:Music
C:g:All Gods

C:a:N:Loremaster
C:a:D:Loremasters are skilled in most combat and monster skills
C:a:O:21:3:1d1
C:a:O:36:6:1d1
C:a:O:19:2:1d1
C:a:O:16:0:3d10

C:a:N:Mimic
C:a:D:Disguise is the way of the mimic, through the use of cloaks of mimicry
C:a:D:they can change shape for a limited time. They also can temporarily
C:a:D:change part of their anatomy.
C:a:O:35:102:1d1
C:a:O:71:37:1d1
C:a:O:23:4:1d1
C:a:k:+0:+100:Combat
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:-100:Barehand-combat
C:a:k:+1000:+100:Magic
C:a:k:+0:+100:Sneakiness
C:a:k:+0:+100:Stealth
C:a:k:+0:-200:Spirituality
C:a:k:+0:+200:Corpse-preservation
C:a:k:+0:-500:Summoning
C:a:k:+0:-500:Symbiosis
C:a:k:+1000:+300:Mimicry

C:a:N:Symbiant
C:a:D:A symbiant can merge his/her body with one of a monster unable to move
C:a:D:by itself. They also have a few spells to help the symbiosis.
C:a:O:23:4:1d1
C:a:O:70:6:1d1
C:a:k:+0:+100:Combat
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:-100:Barehand-combat
C:a:k:+1000:+100:Magic
C:a:k:+0:+100:Sneakiness
C:a:k:+0:+100:Stealth
C:a:k:+0:-200:Spirituality
C:a:k:+0:+200:Corpse-preservation
C:a:k:+0:-500:Summoning
C:a:k:+1000:+300:Symbiosis
C:a:k:+0:-500:Mimicry

C:a:N:Summoner
C:a:D:The summoner can conjure monsters from totems made from defeated foes.
C:a:O:71:37:1d1
C:a:O:23:10:1d1
C:a:O:36:6:1d1
C:a:k:+0:-100:Combat
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:-300:Archery
C:a:k:-1000:-700:Barehand-combat
C:a:k:+1000:+200:Magic
C:a:k:+0:+0:Sneakiness
C:a:k:+0:+0:Stealth
C:a:k:+0:-200:Disarming
C:a:k:+0:-200:Spirituality
C:a:k:+15000:+100:Monster-lore
C:a:k:+0:+300:Corpse-preservation
C:a:k:+1000:+200:Summoning
C:a:k:+0:-500:Symbiosis
C:a:k:+0:-500:Mimicry

C:a:N:Monk
C:a:D:Barehanded, lightly armoured fighters they wreak havoc with
C:a:D:their bare fists, and can also use a few prayers.
C:a:O:71:37:1d1
C:a:O:36:4:1d1
C:a:k:-1000:+200:Combat
C:a:k:-1000:-400:Weaponmastery
C:a:k:-1000:-300:Archery
C:a:k:+0:+200:Barehand-combat
C:a:k:+0:+0:Magic
C:a:k:+0:+200:Sneakiness
C:a:k:+0:+200:Stealth
C:a:k:+0:+200:Disarming
C:a:k:+0:+200:Spirituality
C:a:k:+0:-200:Corpse-preservation
C:a:k:+0:-500:Summoning
C:a:k:+0:-500:Symbiosis
C:a:k:+0:-500:Mimicry
C:a:k:+0:+500:Meta
C:a:k:+0:+500:Mind
C:a:k:+0:+500:Temporal
C:a:k:+0:+700:Dodging

C:a:N:Bard
C:a:D:Bards sing and play songs full of power, beauty or sadness to affect
C:a:D:everything that can hear them, using music instruments of various types.
C:a:O:71:37:1d1
C:a:O:23:10:1d1
C:a:O:36:2:1d1
C:a:O:14:59:1d1
C:a:k:+1000:+0:Magic
C:a:k:-1000:-700:Archery
C:a:k:+0:-100:Barehand-combat
C:a:k:+0:-100:Disarming
C:a:k:+0:+100:Spirituality
C:a:k:+0:-100:Summoning
C:a:k:+0:-100:Symbiosis
C:a:k:+0:-100:Mimicry
C:a:k:+1000:+500:Music



C:a:N:Polymath
C:a:D:Jack of all trades and master of none, a Polymath learns nearly 
C:a:D:everything equally well.  Only a few highly specialized skills 
C:a:D:are out of his reach.
C:a:O:23:8:1d1
C:a:O:36:10:1d1
C:a:O:111:50:1d1
C:a:O:40:6:1:1d1
C:a:k:=0:=0:Antimagic
C:a:k:=0:=0:Demonology
C:a:k:=0:=0:Necromancy
C:a:k:=0:=0:Prayer
C:a:k:=0:=0:Sorcery
C:a:k:=0:=0:Udun
C:a:k:=0:=0:Axe-mastery
C:a:k:=0:=0:Hafted-mastery
C:a:k:=0:=0:Polearm-mastery
C:a:k:=0:=0:Sword-mastery
C:a:k:=0:=0:Bow-mastery
C:a:k:=0:=0:Crossbow-mastery
C:a:k:=0:=0:Sling-mastery
C:a:k:=0:=0:Boomerang-mastery
C:a:k:+0:+300:Combat
C:a:k:+0:+100:Archery
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Barehand-combat
C:a:k:+0:+300:Sneakiness
C:a:k:+0:+100:Stealth
C:a:k:+0:+100:Disarming
C:a:k:+0:+400:Dodging
C:a:k:+0:+700:Spirituality
C:a:k:+0:+400:Music
C:a:k:+0:+300:Monster-lore
C:a:k:+0:+100:Corpse-preservation
C:a:k:+0:+300:Mimicry
C:a:k:+0:+300:Summoning
C:a:k:+0:+300:Symbiosis
C:a:k:+1000:+400:Magic
C:a:k:+0:+400:Magic-Device
C:a:k:+0:+700:Geomancy
C:a:k:+0:+400:Fire
C:a:k:+0:+400:Water
C:a:k:+0:+400:Air
C:a:k:+0:+400:Earth
C:a:k:+0:+400:Mana
C:a:k:+0:+400:Conveyance
C:a:k:+0:+400:Nature
C:a:k:+0:+400:Temporal
C:a:k:+0:+400:Divination
C:a:k:+0:+400:Meta
C:a:k:+0:+400:Mind
C:a:k:+0:+400:Alchemy
C:a:k:+0:+400:Runecraft
C:a:k:+0:+400:Spell-power
C:a:k:+0:+400:Thaumaturgy
C:g:Nobody



C:N:5:Priest
C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down
C:D:0:the empire of fear and shadows of Morgoth.
C:D:1:Believer
C:D:1:Acolyte
C:D:1:Adept
C:D:1:Curate
C:D:1:Canon
C:D:1:Priest
C:D:1:High Priest
C:D:1:Cardinal
C:D:1:Inquisitor
C:D:1:Pope
C:O:36:11:1d1
C:S:-1:-3:3:-1:0:2:0:0
C:K:25:30:32:2:16:8:48:35
C:X:7:10:12:0:0:0:20:20
C:B:4:35:3
C:C:L:H:10000:2:40
C:P:2:20
C:Z:detect curses
C:G:GOD_FRIEND |
C:E:0:0:0:0:0:0
C:k:+1000:+900:Magic
C:k:+0:+600:Spell-power
C:k:+0:+600:Necromancy
C:k:+0:+400:Meditation
C:k:+0:+400:Divination
C:k:+1000:+1000:Spirituality
C:k:+1000:+700:Prayer
C:k:+2000:+700:Combat
C:k:+1000:+700:Weaponmastery
C:k:+1000:+900:Sneakiness
C:k:+0:+50:Magic-Device
C:k:=0:=0:Antimagic
C:b:1:Perfect casting

C:a:N:Priest(Eru)
C:a:D:A priest that serves Eru Iluvatar to bring down
C:a:D:the empire of fear and shadows of Morgoth.
C:a:O:21:5:1d1
C:a:g:Eru Iluvatar
C:a:k:+0:+300:Prayer
C:a:k:+0:-600:Necromancy
C:a:k:+0:+100:Spell-power

C:a:N:Priest(Manwe)
C:a:D:A priest that serves Manwe Sulimo to bring down
C:a:D:the empire of fear and shadows of Morgoth.
C:a:O:21:5:1d1
C:a:g:Manwe Sulimo
C:a:k:+0:+300:Prayer
C:a:k:+0:-600:Necromancy
C:a:k:+0:+50:Weaponmastery

C:a:N:Druid
C:a:D:A priest that serves Yavanna Kementari to protect
C:a:D:and help the regrowth of nature on Arda.
C:a:O:21:3:1d1
C:a:g:Yavanna Kementari
C:a:k:+0:+300:Prayer
C:a:k:+0:-600:Necromancy
C:a:k:+0:+50:Weaponmastery
C:a:k:+1000:+700:Monster-lore
C:a:k:+1000:+700:Summoning

C:a:N:Dark-Priest
C:a:D:A priest that serves Melkor Bauglir to bring chaos
C:a:D:and destruction to Arda
C:a:O:21:5:1d1
C:a:g:Melkor Bauglir
C:a:k:+0:+200:Prayer
C:a:k:+0:+200:Necromancy
C:a:k:+0:+200:Spell-power
C:a:k:+1000:+1000:Corpse-preservation

C:a:N:Paladin
C:a:D:A fighting priest that serves Tulkas to bring down
C:a:D:the empire of fear and shadows of Morgoth.
C:a:O:23:16:1d1
C:a:g:Tulkas
C:a:k:+0:+200:Prayer
C:a:k:=0:=0:Antimagic
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:+900:Barehand-combat
C:a:k:=0:=0:Necromancy
C:a:k:=0:=0:Udun
C:a:b:1:Extra Max Blow(1)



###############################TEST###############################
C:N:30:Test
C:D:0:Simple testers.
C:D:1:Rookie
C:D:1:Soldier
C:D:1:Mercenary
C:D:1:Veteran
C:D:1:Swordsman
C:D:1:Champion
C:D:1:Hero
C:D:1:Baron
C:D:1:Duke
C:D:1:Lord
C:S:5:-2:-2:2:2:-1:0:3
C:K:25:18:18:1:14:2:70:55
C:X:12:7:10:0:0:0:45:45
C:B:6:30:5
C:C:H:L:9000:2:40
C:P:9:0
C:R:30:0
C:F:RES_FEAR
C:E:0:0:0:0:0:0
C:O:45:38:1d1
C:O:37:4:1d1
C:k:+1000:+800:Combat
C:k:+1000:+850:Weaponmastery
C:k:+0:+200:Sword-mastery
C:k:+0:+200:Axe-mastery
C:k:+0:+200:Hafted-mastery
C:k:+0:+200:Polearm-mastery
C:k:+1000:+600:Archery
C:k:+1000:+900:Sneakiness
C:k:+1000:+900:Disarming
C:k:+1000:+300:Magic
C:k:+0:+550:Antimagic

C:a:N:Shinny test
C:a:D:Simple testers, they test all with their shiny hacks !
C:a:O:23:16:1d1
###############################TEST###############################






##############################################################################
##############################################################################
##############################################################################
##############################################################################
# R: Race definition
# R:N:index:name
# R:D:race desc
# R:S:str:int:wis:dex:con:chr:luck
# R:K:dis:dev:sav:stl:srh:fos:thn:thb
# R:P:hitdie:xp%:infra:history chart
# R:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt
# R:E:weapons:torso:arms:finger:head:legs
# R:C:allowed classes
# R:G:race flags
# R:R:level:pval
# R:F:flags
# R:k:value:modifier:skill name
# R:b:level:ability

I:

R:N:0:Human
R:D:Humans are the second born, the Edain.
R:D:They are the basic race to which all others are compared.
R:D:Average in ability, they can be any class.
R:S:0:0:0:0:0:0:0
R:K:0:0:0:0:0:10:0:0
R:P:10:100:0:1
R:M:14:6:72:6:180:25:66:4:150:20
R:E:1:1:1:2:1:1
R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster

R:N:1:Half-Elf
R:D:A crossbreed of elf and human, they get the best of the two races.
R:S:0:1:1:1:-1:1:0
R:K:2:3:3:1:6:11:-1:5
R:P:9:110:2:4
R:M:24:16:66:6:130:15:62:6:100:10
R:E:1:1:1:2:1:1
R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster
R:G:ELF

R:N:2:Elf
R:D:Elves are the first born, the Eldar.
R:D:More spiritual than physical beings, they are weaker than humans
R:D:but are more intelligent.
R:S:-1:2:2:1:-2:2:0
R:K:5:6:6:2:8:12:-5:15
R:P:8:120:3:5
R:M:75:75:60:4:100:6:54:4:80:6
R:E:1:1:1:2:1:1
R:R:1:0
R:F:RES_LITE | 
R:C:Warrior | Archer | Mage | Priest | Loremaster
R:G:ELF

R:N:3:Hobbit
R:D:An old but quiet race related to humans.
R:D:They are small and quite weak but good at many things.
R:S:-2:2:1:3:2:1:5
R:K:15:18:18:5:12:15:-10:20
R:P:7:110:4:10
R:M:21:12:36:3:60:3:33:3:50:3
R:E:1:1:1:2:1:1
R:Z:create food
R:G:RESIST_BLACK_BREATH | XTRA_MIGHT_SLING |
R:R:1:0
R:F:SUST_DEX | 
R:C:Warrior | Archer | Mage | Rogue | Loremaster
R:k:+1000:+300:Sling-mastery

R:N:4:Gnome
R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size.
R:D:Very good at magic use they are poor as fighters.
R:S:-1:2:0:2:1:-2:2
R:K:10:12:12:3:6:13:-8:12
R:P:8:135:4:13
R:M:50:40:42:3:90:6:39:3:75:3
R:E:1:1:1:2:1:1
R:Z:blink
R:R:1:0
R:F:FREE_ACT | 
R:C:Warrior | Mage | Rogue

R:N:5:Dwarf
R:D:The children of Aule, a strong but small race.
R:D:Miners and fighters of legend.
R:S:2:-2:2:-2:2:-3:0
R:K:2:9:10:-1:7:10:15:0
R:P:11:125:5:16
R:M:35:15:48:3:150:10:46:3:120:10
R:E:1:1:1:2:1:1
R:Z:find secret passages
R:R:1:3
R:F:RES_BLIND | TUNNEL |
R:R:20:0
R:F:CLIMB |
R:C:Warrior | Priest
R:k:+1000:+300:Axe-mastery

R:N:6:Orc
R:D:Quite strong but not very smart.
R:S:2:-1:0:1:1:-4:-3
R:K:-3:-3:-3:-1:0:7:12:-5
R:P:10:110:3:25
R:M:11:4:66:1:150:5:62:1:120:5
R:E:1:1:1:2:1:1
R:Z:remove fear
R:R:1:0
R:F:RES_DARK | 
R:C:Warrior | Archer | Rogue | Priest

R:N:7:Troll
R:D:They can bear the light of the sun.
R:D:They are extremely strong and dumb.
R:S:4:-4:-2:-4:3:-6:-4
R:K:-5:-8:-8:-2:-1:5:20:-10
R:P:12:137:3:22
R:M:20:10:96:10:250:50:84:8:225:40
R:E:1:1:1:2:1:1
R:Z:berserk
R:R:1:0
R:F:SUST_STR | 
R:R:15:0
R:F:REGEN | 
R:C:Warrior

R:N:8:Dunadan
R:D:The greatest of the Edain, humans in all respects but
R:D:stronger, smarter and wiser.
R:S:1:2:2:2:3:2:2
R:K:4:5:5:2:3:13:15:10
R:P:10:180:0:1
R:M:50:50:82:5:190:20:78:6:180:15
R:E:1:1:1:2:1:1
R:R:1:0
R:F:SUST_CON | REGEN | 
R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster

R:N:9:High-Elf
R:D:Elves are the first born, the Eldar.
R:D:High elves are the best of the Eldar, strong, fast, intellectual, though
R:D:they sometimes lack wisdom.
R:S:1:3:2:3:1:5:60
R:K:12:20:20:10:12:20:10:25
###R:K:4:20:20:4:3:14:10:25
R:P:10:200:8:7
R:M:100:30:90:10:190:20:82:10:180:15
R:E:1:1:1:4:1:1
R:Z:create food
R:Z:grow trees
R:R:1:0
R:F:SEE_INVIS | FEATHER | LITE1 | RES_LITE | HOLD_LIFE | SLOW_DIGEST |
R:R:1:0 
R:F:FREE_ACT | REGEN |
R:G:RESIST_BLACK_BREATH | ELF
R:C:Warrior | Archer | Mage | Priest | Loremaster

R:N:10:Half-Ogre
R:D:A crossbreed between a human and an ogre.
R:D:They are similar to half-trolls, strong and dumb.
R:S:3:-1:-1:-1:3:-3:-2
R:K:-3:-5:-5:-2:-1:5:20:0
R:P:12:130:3:74
R:M:40:10:92:10:255:60:80:8:235:60
R:E:1:1:1:2:1:1
R:Z:set explosive rune
R:R:1:0
R:F:SUST_STR | RES_DARK | 
R:C:Warrior | Priest

R:N:11:Beorning
R:D:A race of men shapeshifters.
R:D:They have the unique power of being able to polymorph to bear forms.
R:S:4:-2:-2:-1:3:-5:1
R:K:-6:-8:-6:-2:-1:5:25:5
R:P:12:150:3:75
R:M:40:10:100:10:255:65:80:10:240:64
R:E:1:1:1:2:1:1
R:Z:turn into a bear
R:R:1:0
R:F:SUST_STR | 
R:R:20:1
R:F:STR | 
R:k:+1000:+1000:Bearform-combat
R:C:Warrior | Rogue | Loremaster

R:N:12:Kobold
R:D:A weaker kind of goblin, related to orcs.
R:S:1:-1:0:1:0:-4:0
R:K:-2:-3:-2:-1:1:8:10:-8
R:P:9:125:3:82
R:M:11:3:60:1:130:5:55:1:100:5
R:E:1:1:1:2:1:1
R:Z:poison dart
R:R:1:0
R:F:RES_POIS | 
R:C:Warrior | Archer | Rogue

R:N:13:Petty-Dwarf
R:D:A nearly extinct subrace of dwarves.
R:D:They prefer to live in the darkness.
R:S:1:-1:2:0:2:-4:-5
R:K:3:5:10:1:5:10:9:0
R:P:11:135:5:87
R:M:40:12:43:3:92:6:40:3:78:3
R:E:1:1:1:2:1:1
R:Z:detect doors and traps
R:R:1:0
R:F:RES_DARK | RES_DISEN | 
R:C:Warrior | Rogue

R:N:14:Dark-Elf
R:D:Elves are the first born, the Eldar.
R:D:Dark elves are rare on Middle-earth and even though not evil
R:D:they are not good.
R:S:-1:3:2:2:-2:1:-2
R:K:5:15:20:3:8:12:-5:10
R:P:9:150:5:69
R:M:75:75:60:4:100:6:54:4:80:6
R:E:1:1:1:2:1:1
R:Z:magic missile
R:R:1:0
R:F:RES_DARK | 
R:R:20:0
R:F:SEE_INVIS | 
R:C:Warrior | Archer | Mage | Rogue | Priest
R:G:ELF
R:k:+1000:+200:Magic

R:N:15:Ent
R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before
R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'.
R:S:10:-3:2:-5:11:-3:-2
R:K:5:5:20:-6:5:4:15:5
R:P:14:210:5:95
R:M:255:70:72:6:100:25:66:4:100:20
R:E:1:1:1:2:1:1
R:Z:grow trees
R:G:NO_STUN | NO_FOOD |
R:G:AC_LEVEL | 
R:R:1:-5
R:F:SPEED | SENS_FIRE | SLOW_DIGEST | 
R:R:5:0
R:F:SEE_INVIS | 
R:R:20:0
R:F:ESP_ORC | 
R:F:ESP_TROLL | ESP_EVIL | 
R:C:Warrior | Priest | Loremaster
R:O:70:32:2d3
R:k:+1000:+200:Barehand-combat
R:k:+1000:+600:Boulder-throwing
R:b:1:Tree walking

###	Rohan Knights have been replaced by Northmen in T-Plus, 
###	as of version 1.8.3 and higher.  (Why owning a horse 
###	should grant quasi-magical combat speed and powers, 
###	Eru only knows! --ISN)

R:N:16:Northman
R:D:Humans from the far northern reaches of a world beyond Arda.
R:D:Hardy, fearless fighters--but inept with foreign magic.
R:S:1:-2:0:0:1:0:0
R:K:0:-10:0:-1:0:0:10:-10
R:P:10:180:0:127
R:M:20:3:60:3:80:4:54:3:70:4
R:E:1:1:1:2:1:1
R:G:NO_GOD |
R:R:1:0
R:F:SUST_CON | RES_COLD |
R:R:10:0
R:F:RES_FEAR |
R:C:Warrior | Archer | Loremaster | Rogue |
R:k:+1000:+200:Weaponmastery
R:k:+0:-100:Magic
R:k:+0:-100:Magic-Device
R:k:+0:+200:Runecraft
R:k:+0:+200:Divination
R:k:+0:+200:Mimicry
R:k:+0:+200:Nature
R:k:=0:=0:Demonology
R:k:=0:=0:Prayer
R:k:=0:=0:Sorcery
R:k:=0:=0:Udun

R:N:17:Thunderlord
R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe.
R:D:They carry the power of wind and thunder.
R:S:6:2:1:1:3:8:2
R:K:6:0:10:-16:30:10:15:5
R:P:12:400:0:89
R:M:14:6:180:6:255:25:150:4:230:20
R:E:1:1:1:2:1:1
R:Z:Thunderlord's Powers
R:R:1:0
R:F:FEATHER | 
R:R:4:0
R:F:ESP_DRAGON |
R:R:5:0
R:F:RES_ELEC | 
R:R:10:0
R:F:RES_COLD | 
R:R:15:0
R:F:RES_ACID | 
R:R:17:0
R:F:FLY | 
R:R:35:0
R:F:RES_POIS | 
R:R:45:0
R:F:IM_ELEC | 
R:C:Warrior | Mage | Archer | Priest


##	My replacement for Death Molds (which aren't very Tolkienian 
##	either); originally created for Zangband, now available here--ISN

R:N:18:Teddy-Bear
R:D:These small, cuddly magical constructs are poor at melee combat but 
R:D:talented at charming monsters.
R:S:1:-2:-2:0:1:3:5
R:K:15:18:18:5:12:15:-10:20
R:P:7:125:10:120
R:M:1:60:36:48:5:15:36:48:5:15
R:E:1:1:1:2:1:1
R:Z:snuggle
R:Z:remove fear
R:G:NO_GOD | RESIST_BLACK_BREATH | NO_SUBRACE_CHANGE | 
R:G:NO_FOOD | NO_CUT | NO_STUN |
R:R:1:0
R:F:FEATHER | FREE_ACT | RES_COLD | RES_POIS |
R:F:SEE_INVIS | SLOW_DIGEST | SUST_CHR |
R:R:30:0
R:F:IM_COLD | HOLD_LIFE |
R:R:45:0
R:F:MAGIC_BREATH |
R:C:Archer | Mage | Loremaster |
R:k:+1000:+200:Monster-lore
R:k:+0:+200:Magic

R:N:19:Yeek
R:D:The weakest of all the races, bad at everything except gaining levels quickly.
R:S:-5:-5:-5:-5:-5:-5:-5
R:K:-5:-5:-10:0:-5:0:-10:-10
R:P:6:25:2:29
R:M:10:4:40:5:50:10:35:4:45:10
R:E:1:1:1:2:1:1
R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster

R:N:20:Wood-Elf
R:D:Elves are the first born, the Eldar.
R:D:Wood elves live in the great forests of Middle-earth.
R:S:-3:2:1:5:-4:1:0
R:K:5:6:6:5:8:12:-25:40
R:P:7:130:4:5
R:M:75:75:60:4:100:6:54:4:80:6
R:E:1:1:1:2:1:1
R:G:XTRA_MIGHT_BOW | 
R:R:1:1
R:F:XTRA_MIGHT | RES_LITE | 
R:C:Warrior | Archer | Mage | Priest | Loremaster
R:G:ELF
R:k:+1000:+200:Archery
R:b:1:Tree walking

R:N:21:Maia
R:D:An old race, dating from before the creation of Arda, the Maiar were
R:D:created by Eru to help the Valar in their task.
R:S:0:0:0:0:0:0:4
R:K:0:0:0:0:0:10:0:0
R:P:10:100:0:91
R:M:14:6:72:6:180:25:66:4:150:20
R:E:1:1:1:2:1:1
R:G:NO_GOD
R:R:1:0
R:F:AGGRAVATE | 
R:R:20:0
R:F:DRAIN_EXP | 
R:R:6:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:R:12:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:R:18:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:R:24:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:R:30:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:R:36:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:R:42:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:R:48:1
R:F:STR | INT | WIS | DEX | CON | CHR | 
R:C:Warrior | Archer | Mage


########	NEW RACES (experimental for now) created by Ingeborg S. Nordn		########

# Once I create a new module with non-Tolkienian religions, the NO_GOD flag and the class
# restrictions on angels being priests will disappear, and so will the Tolkienian references in the 
# race description.  Vulnerabilities and restrictions which I plan to add in ToME 300 should 
# make this a more balanced race; the new XP penalties for angels (and their subraces) already 
# take these future weaknesses into account. --ISN


R:N:22:Angel
R:D:These winged spirits of good serve powers from beyond Arda, answering neither 
R:D:to Morgoth nor to the Valar.
R:S:1:1:2:1:1:2:5
R:K:0:0:0:0:12:10:0:0
R:P:12:350:0:105
R:M:10000:5000:72:6:180:25:66:4:150:20
R:E:1:1:1:2:1:1
R:C:Warrior | Archer | Loremaster |
R:G:NO_GOD | NO_SUBRACE_CHANGE | RESIST_BLACK_BREATH |
R:R:1:0
R:F:FEATHER | FREE_ACT | HOLD_LIFE | LITE1 | RES_LITE | RES_POIS | SEE_INVIS | SLOW_DIGEST | SUST_WIS |
R:R:10:0
R:F:ESP_DEMON |
R:R:20:1
R:F:LITE2 | FLY |
R:R:30:1
R:F:ESP_EVIL | CLIMB |
R:R:40:1
R:F:LITE3 | ESP_ALL |
R:k:+1000:+300:Spirituality
R:k:+1000:+1000:Celestial-power
R:k:+0:+300:Music
R:k:=0:=0:Antimagic
R:k:=0:=0:Demonology
R:k:=0:=0:Mimicry
R:k:=0:=0:Prayer
R:k:=0:=0:Udun


R:N:23:Gremlin
R:D:Gremlins are a tiny, mischievous race fascinated with traps and magical 
R:D:devices.  Their size and weakness make combat difficult for Gremlins, but 
R:D:they excel at thievery and spellcraft.
R:S:-3:3:0:3:-3:0:5
R:K:15:18:18:5:12:15:-10:-8
R:P:6:90:3:109
R:M:10:4:40:5:50:10:35:4:45:10
R:E:1:1:1:2:1:1
R:C:Mage | Rogue | Loremaster
R:R:1:0
R:F:FEATHER | SUST_DEX | RES_CONF |
R:R:20:0
R:F:FLY | RES_DISEN |
R:R:30:0
R:F:CLIMB |
R:R:40:0
R:F:RES_CHAOS |
R:k:+1000:+300:Disarming
R:k:+1000:+300:Magic-Device
R:k:+0:+300:Magic
R:k:+0:+300:Alchemy
R:k:+0:+300:Stealing
R:k:=0:=0:Sword-mastery
R:k:=0:=0:Axe-mastery
R:k:=0:=0:Polearm-mastery
R:k:=0:=0:Hafted-mastery
R:k:=0:=0:Bow-mastery
R:k:=0:=0:Crossbow-mastery
R:k:=0:=0:Boomerang-mastery
R:k:=0:=0:Sling-mastery
R:k:=0:=0:Mimicry
R:b:1:Trapping

R:N:24:Jotun
R:D:Jotnar are an ancient race of giants from a world beyond Arda; though humans 
R:D:fear their strength and cunning, their size tends to slow them down.
R:S:3:1:1:-3:3:-5:-5
R:K:-5:-8:-8:-2:-1:5:20:-10
R:P:14:150:0:116
R:M:255:70:72:6:100:25:66:4:100:20
R:E:1:1:1:2:1:1
R:C:Warrior | Mage | Loremaster |
R:G:NO_GOD | NO_SUBRACE_CHANGE |
R:R:1:0
R:F:SUST_STR |
R:R:1:-5
R:F:SPEED |
R:k:+1000:+200:Combat
R:k:+0:+200:Weaponmastery
R:k:+0:+500:Magic
R:k:+0:+500:Runecraft
R:k:=0:=0:Archery
R:k:=0:=0:Bow-mastery
R:k:=0:=0:Crossbow-mastery
R:k:=0:=0:Boomerang-mastery
R:k:=0:=0:Sling-mastery
R:k:=0:=0:Prayer
R:k:=0:=0:Demonology
R:k:=0:=0:Udun



##############################################################################
##############################################################################
##############################################################################
##############################################################################
# S: Subrace definition
# S:N:index:name
# S:D:'A'fter/'B'efore:subrace desc
# S:S:str:int:wis:dex:con:chr:luck:mana
# S:K:dis:dev:sav:stl:srh:fos:thn:thb
# S:P:hitdie:xp%:infra
# S:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt
# S:E:weapons:torso:arms:finger:head:legs
# S:A:allowed races
# S:C:'A'llow/'F'orbid:allowed/forbiden classes
# S:G:subrace flags
# S:R:level:pval
# S:F:flags
# S:k:value:modifier:skill name
# S:b:level:ability

# Make the parser actually work :)
I:

S:N:0: 
S:D:A:A normal member of the race.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:0:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | 
S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | 
S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | Northman | Thunderlord | 
S:A:Teddy-Bear | Yeek | Wood-Elf | Maia | Gremlin |

# Just a place holder, the actualy setting are done with corruptions, see
# corrupt.lua and player.lua
S:N:1:Vampire
S:D:B:Vampires are powerful undead, wielding great powers they still fear the
S:D:B:sunlight and cannot easily satiate their hunger.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:0:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Human | Half-Elf | Hobbit | Gnome | Dwarf | Orc |
S:A:Troll | Dunadan | Half-Ogre | Beorning | Kobold | Petty-Dwarf | 
S:A:Dark-Elf | Northman | Yeek | 
S:C:A:Mage
S:O:70:0:5d3
S:O:70:32:2d3

S:N:2:Spectre
S:D:B:Spectres only partially exist in the mortal world and so they can
S:D:B:pass through walls. They are somewhat physically weak.
S:S:-5:1:1:2:-3:-6:-3:105
S:K:2:8:7:2:2:7:-5:-2
S:P:-4:120:3
S:M:50:15:0:0:-10:-5:0:0:-10:-5
S:E:0:0:0:0:0:0
S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | 
S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | 
S:A:Kobold | Petty-Dwarf | Dark-Elf | Northman | Yeek | Wood-Elf | 
S:C:F:Warrior | Archer
S:G:UNDEAD | NO_CUT | NO_FOOD | SEMI_WRAITH | NO_SUBRACE_CHANGE
S:R:1:0
S:F:SEE_INVIS | HOLD_LIFE | MAGIC_BREATH |
S:F:SLOW_DIGEST | RES_COLD | RES_POIS | RES_NETHER | 
S:O:70:32:2d3

S:N:3:Skeleton
S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable
S:D:B:to sharp things.
S:S:0:-2:-2:0:1:-4:-3:70
S:K:-5:-5:5:-1:-1:8:8:0
S:P:0:85:1
S:M:50:15:0:0:-10:-5:0:0:-10:-5
S:E:0:0:0:0:0:0
S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | 
S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | 
S:A:Kobold | Petty-Dwarf | Dark-Elf | Northman | Yeek | Wood-Elf |
S:A:Gremlin | 
S:G:UNDEAD | NO_CUT | NO_FOOD | NO_SUBRACE_CHANGE
S:R:1:0
S:F:SEE_INVIS | HOLD_LIFE | 
S:F:RES_POIS | RES_SHARDS | MAGIC_BREATH |
S:R:10:0
S:F:RES_COLD | 
S:O:70:32:2d3

S:N:4:Zombie
S:D:B:Strong and dumb is a zombie.
S:S:2:-6:-6:1:4:-5:-4:70
S:K:-2:-2:5:-1:-1:2:5:0
S:P:3:45:1
S:M:50:15:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | 
S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | 
S:A:Kobold | Petty-Dwarf | Dark-Elf | Northman | Yeek | Wood-Elf |
S:A:Gremlin | 
S:C:F:Mage
S:G:UNDEAD | NO_FOOD | NO_SUBRACE_CHANGE
S:R:1:0
S:F:SEE_INVIS | HOLD_LIFE | 
S:F:SLOW_DIGEST | RES_POIS | 
S:R:5:0
S:F:RES_COLD | 
S:O:70:32:2d3

S:N:5:Barbarian
S:D:A:Hardy members of their race they are strong fighters but poor spellcasters.
S:S:2:-3:-2:1:1:-3:1:50
S:K:-2:-10:2:-2:0:1:12:5
S:P:1:25:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Human | Dwarf | Orc | Troll | Half-Ogre | Beorning | 
S:C:F:Mage
S:R:10:0
S:F:RES_FEAR | 

S:N:6:Hermit
S:D:A:Through years of isolation hermits can manage to increase their mana
S:D:A:reserves but at the cost of an increased physical weakness.
S:S:-3:1:1:-3:-3:1:0:120
S:K:5:10:5:3:4:10:-5:-5
S:P:-3:20:1
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | 
S:A:Dunadan | High-Elf | Petty-Dwarf | Dark-Elf | Ent | Northman | 
S:A:Thunderlord | Teddy-Bear | Yeek | Wood-Elf | Maia | Gremlin |
S:C:F:Warrior | Archer

S:N:8:LostSoul
S:D:A:In some very rare occasions souls can come back from the Halls of Mandos.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:0:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:G:ASTRAL | NO_SUBRACE_CHANGE
S:R:1:0
S:F:SEE_INVIS
S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | 
S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | 
S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | Northman | Thunderlord | 
S:A:Teddy-Bear | Yeek | Wood-Elf | Maia | Gremlin |
S:O:70:32:25d2
S:O:70:12:25d3

# Used for corruptions that can change your subrace
S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:0:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0

### New subraces added specifically for Angels, by Ingeborg S. Nordn

S:N:10:of Fire
S:D:A:Angels of Fire have the Archangel Uriel as patron.  They are smarter and faster 
S:D:A:than other angels, and resist fiery attacks especially well.
S:S:0:2:0:0:-2:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:150:3
R:M:10000:5000:72:6:180:25:66:4:150:20
R:E:1:1:1:2:1:1
S:A:Angel |
S:G:NO_SUBRACE_CHANGE |
S:R:1:5
S:F:RES_FIRE | SUST_INT | SPEED |
S:R:10:1
S:F:SPEED
S:R:20:1
S:F:SPEED |
S:R:30:1
S:F:SPEED |
S:R:40:1
S:F:SPEED |
S:R:50:1
S:F:IM_FIRE | SPEED
S:k:+1000:+800:Holy-fire
S:k:+0:+500:Conveyance
S:k:=0:=0:Fire



S:N:11:of Death
S:D:A:Angels of Death have the Archangel Azrael as patron.  They are hardier than  
S:D:A:other angels, and resist nether-based attacks especially well.
S:S:0:0:0:0:2:-2:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:150:0
R:M:10000:5000:72:6:180:25:66:4:150:20
R:E:1:1:1:2:1:1
S:A:Angel |
S:G:NO_SUBRACE_CHANGE |
S:R:1:0
S:F:RES_NETHER | SUST_CON |
S:R:10:0
S:F:ESP_UNDEAD |
S:R:50:0
S:F:IM_NETHER | WRAITH |
S:k:+1000:+800:Death
S:k:+0:+500:Corpse-preservation



###	Heralds get "only" 0.200 extra in Music skill because *all* Angels have a base modifier of 0.300 --ISN

S:N:12:Herald
S:D:B:Herald Angels have the Archangel Gabriel as patron.  They are more charismatic 
S:D:B:than other angels, and resist sound-based attacks especially well.
S:S:-2:0:0:0:0:2:0:100
S:K:5:10:5:3:4:10:-5:-5
S:P:0:125:0
R:M:10000:5000:72:6:180:25:66:4:150:20
R:E:1:1:1:2:1:1
S:A:Angel
S:G:NO_SUBRACE_CHANGE |
S:R:1:0
S:F:RES_SOUND | SUST_CHR 
S:k:+1000:+800:Divine-voice
S:k:+0:+200:Music



S:N:13:of War
S:D:A:Angels of War have the Archangel Michael as patron.  They are stronger than  
S:D:A:other angels, unusually fearless and less vulnerable in combat.
S:S:2:-2:0:0:0:0:0:70
S:K:-2:-10:2:-2:0:1:12:5
S:P:0:125:0
R:M:10000:5000:72:6:180:25:66:4:150:20
R:E:1:1:1:2:1:1
S:A:Angel |
S:G:NO_SUBRACE_CHANGE |
S:R:1:0
S:F:RES_FEAR | SUST_STR 
S:k:+1000:+800:Crusade
S:k:+0:+500:Weaponmastery

S:N:14:Banished
S:D:B:Although angels do not have human-like souls, some do find themselves 
S:D:B:banished to Limbo by powerful magic and hope to return home.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:0:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:G:ASTRAL | NO_SUBRACE_CHANGE
S:R:1:0
S:F:SEE_INVIS
S:A:Angel |
S:O:70:32:25d2
S:O:70:12:25d3
S:k:=0:=0:Celestial-power

###	New subrace for most races (munchkinish, but fun!)--ISN

S:N:15:Favored
S:D:B:In every race, a few beings exist who are exceptionally
S:D:B:talented and obscenely lucky:  everything seems to go well
S:D:B:for them, and whatever they touch turns to gold.
S:S:0:0:0:0:0:0:10:120
S:K:15:18:18:5:12:15:25:40
S:P:12:180:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:G:NO_SUBRACE_CHANGE |
S:Z:midas touch
S:R:5:1
S:F:LUCK |
S:R:10:1
S:F:LUCK |
S:R:15:1
S:F:LUCK |
S:R:20:1
S:F:LUCK |
S:R:25:1
S:F:LUCK |
S:R:30:1
S:F:LUCK |
S:R:35:1
S:F:LUCK |
S:R:40:1
S:F:LUCK |
S:R:45:1
S:F:LUCK |
S:R:50:1
S:F:LUCK |
S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | 
S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | 
S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | Northman | Thunderlord | 
S:A:Teddy-Bear | Yeek | Wood-Elf | Maia | Gremlin |

###	A Munchkin player's dream (but limited to "earthly" non-Tolkienian races for 
###	thematic reasons; I am assuming that "generic" dwarves, trolls, and elves exist 
###	outside Arda, but not Petty-Dwarves or High-Elves)

S:N:16:Avatar
S:D:A:Avatars are incarnations of foreign gods from beyond Arda, owing 
S:D:A:no loyalty to either Morgoth or the Valar.  Their powers increase 
S:D:A:with age and experience, gradually outstripping those of mortals.
S:S:0:0:0:0:0:0:10:120
S:K:15:18:18:5:12:15:25:40
S:P:12:400:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:4:0:0
S:A:Human | Northman | Half-Elf | Elf | Gnome | Dwarf | Troll |
S:A:Dark-Elf | Kobold | Yeek | Wood-Elf | Gremlin |
S:C:F:Priest |
S:G:EXPERIMENTAL | NO_GOD | NO_SUBRACE_CHANGE | AC_LEVEL | NO_CUT | NO_STUN | RESIST_BLACK_BREATH | SEMI_WRAITH | 
S:Z:change the world
S:Z:create food
S:Z:dispel evil
S:Z:midas touch
S:R:1:0
S:F:FEATHER | FREE_ACT | HOLD_LIFE | LITE1 | RES_FEAR | RES_POIS | 
S:R:1:0
S:F:REGEN | SEE_INVIS | SLOW_DIGEST | SUST_CHR |
S:R:1:3
S:F:TUNNEL |
S:R:1:20
S:F:SPEED |
S:R:5:0
S:F:ESP_ANIMAL | RES_FIRE | RES_COLD | SUST_WIS |
S:R:5:1
S:F:LUCK | SPEED |
S:R:10:0
S:F:ESP_ORC | RES_ELEC | RES_ACID | SUST_INT | WATER_BREATH |
S:R:10:1
S:F:LUCK | SPEED |
S:R:15:0
S:F:ESP_TROLL | FLY | RES_CONF | RES_LITE | SUST_CON |
S:R:15:1
S:F:LUCK | SPEED | SPELL |
S:R:20:0
S:F:ESP_DRAGON | ESP_GIANT | LITE2 | RES_DARK | RES_BLIND | SUST_DEX |
S:R:20:1
S:F:LUCK | SPEED |
S:R:25:0
S:F:ESP_UNDEAD | ESP_NONLIVING | RES_DISEN | RES_CHAOS | SUST_STR |
S:R:25:1
S:F:LUCK | SPEED |
S:R:30:0
S:F:ESP_EVIL | ESP_DEMON | RES_SOUND |
S:R:30:1
S:F:LUCK | SPEED | SPELL |
S:R:35:0
S:F:CLIMB | ESP_GOOD | ESP_THUNDERLORD | RES_SHARDS |
S:R:35:1
S:F:LUCK | SPEED |
S:R:40:0
S:F:ESP_UNIQUE | LITE3 | PRECOGNITION | RES_NEXUS | RES_NETHER |
S:R:40:1
S:F:LUCK | SPEED |
S:R:45:0
S:F:ESP_ALL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | MAGIC_BREATH |
S:R:45:1
S:F:SPEED | SPELL |
S:R:50:0
S:F:IM_NETHER | REFLECT | WRAITH |
S:R:50:1
S:F:LUCK | SPEED |
S:k:=0:=0:Antimagic
S:k:=0:=0:Demonology
S:k:=0:=0:Prayer
S:k:=0:=0:Udun
S:b:1:Tree walking


#####	Subraces designed specifically for Jotnar--ISN	#####

### Mountain Jotnar need vulnerability to acid when T-Engine can implement it!

S:N:17:Mountain
S:D:B:Mountain Jotnar have stone-hard skin, which protects them from 
S:D:B:weapon damage and flying shards of rock.  They can also climb 
S:D:B:cliff faces easily and hurl deadly boulders.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:150:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Jotun |
S:G:AC_LEVEL | NO_CUT | NO_STUN | NO_SUBRACE_CHANGE |
S:R:1:0
S:F:RES_SHARDS |
S:R:15:0
S:F:CLIMB |
S:k:+1000:+500:Boulder-throwing
S:k:+500:+250:Geomancy
S:k:+500:+500:Earth

### Lava Jotnar need vulnerability to cold when T-Engine can implement it!

S:N:18:Lava
S:D:B:Lava Jotnar have glossy black, obsidian-like skin which tolerates 
S:D:B:extreme heat well. Neither thick smoke nor intensely bright flames
S:D:B:can hinder their vision.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:100:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Jotun |
S:G:NO_SUBRACE_CHANGE |
S:R:1:0
S:F:RES_FIRE | RES_BLIND |
S:R:15:0
S:F:LITE1 | SH_FIRE |
S:R:45:0
S:F:IM_FIRE |
S:k:+500:+250:Geomancy
S:k:+500:+500:Fire


### Snow Jotnar, at least, can already have their SENS_FIRE; but the SH_COLD still
### needs to be implemented in the next T-Engine!

S:N:19:Snow
S:D:B:Snow Jotnar have bluish-white skin that blends into icy areas and  
S:D:B:tolerates extreme cold well.  Furthermore, these giants' eyes are well
S:D:B:adapted to the glaring light reflected from ice.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:100:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Jotun |
S:G:NO_SUBRACE_CHANGE |
S:R:1:0
S:F:RES_COLD | RES_LITE | SENS_FIRE |
# S:R:15:0
# S:F:LITE1 | SH_COLD |
S:R:45:0
S:F:IM_COLD |
S:k:+500:+250:Geomancy
S:k:+500:+500:Air


### Sea Jotnar (think of gir and Ran) should probably be vulnerable to fire and/or 
### cold, though inflicting *both* weaknesses on one subrace would make them unlikely 
### to survive low character levels!


S:N:20:Sea
S:D:B:Sea Jotnar have greenish skin and wild kelp-like hair; they have adapted to life in 
S:D:B:deep water, and need not fear drowning or having their vision clouded at darker   
S:D:B:depths.  Brine seldom corrodes their armor and weapons.
S:S:0:0:0:0:0:0:0:100
S:K:0:0:0:0:0:0:0:0
S:P:0:100:0
S:M:0:0:0:0:0:0:0:0:0:0
S:E:0:0:0:0:0:0
S:A:Jotun |
S:G:NO_SUBRACE_CHANGE |
S:R:1:0
S:F:RES_ACID | RES_DARK | WATER_BREATH |
S:R:45:0
S:F:IM_ACID |
S:k:+500:+250:Geomancy
S:k:+500:+500:Water



##############################################################################
##############################################################################
##############################################################################
##############################################################################
# H: Race history
# H:index:chance:chart:next chart:social class bonus:desc

# Dunadan, Human: 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
# (not used:	 84 -> 85 -> 50 -> 51 -> 52 -> 53.)
# Half-Ogre:     74 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
# Beorning:      75 -> 76 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
# Half-elf:       4 -> 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
# Elf,  Wood-elf: 5 -> 6 -> 9 -> 54 -> 55 -> 56.
# High-elf:       7 -> 8 -> 9 -> 54 -> 55 -> 56.
# Dark-elf:      69 -> 70 -> 71 -> 72 -> 73.
# Hobbit:        10 -> 11 -> 3 -> 50 -> 51 -> 52 -> 53.
# Gnome:         13 -> 14 -> 3 -> 50 -> 51 -> 52 -> 53.
# Dwarf:         16 -> 17 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61.
# Petty-Dwarf:   87 -> 88 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61.
# Thunderlord:   89 -> 90 -> 93 -> 94.
# Maia:          91 -> 92 -> 93 -> 94.
# Ent:           95 -> 96.
# Troll:         22 -> 23 -> 24 -> 62 -> 63 -> 64 -> 65 -> 66.
# Orc            25 -> 26 -> 27 -> 28 -> 80 -> 81 -> 65 -> 66.
# Yeek:          29 -> 3 -> 50 -> 51 -> 52 -> 53.
#   (not used:   78 -> 79 -> 80 -> 81 -> 65 -> 66.)
# Kobold:        82 -> 83 -> 80 -> 81 -> 65 -> 66.
#   (not used:	 100 -> 101 -> 102 -> 103 -> 104.)
# Angel:	 105 -> 106 -> 107 -> 108.
# Gremlin:	109 -> 110 -> 111 -> 112 -> 113 -> 114 -> 115.
# Jotun:	116 -> 117 -> 118 -> 119.
# Teddy-Bear:	120 -> 121 -> 122 -> 123 -> 124 -> 125 -> 126.
# Northman:	127 -> 128 -> 129 -> 130 -> 131 -> 132 -> 133.



H:0:10:1:2:25:You are the illegitimate and unacknowledged child 
H:1:20:1:2:35:You are the illegitimate but acknowledged child 
H:2:95:1:2:45:You are one of several children 
H:3:100:1:2:50:You are the first child 

H:4:40:2:3:65:of a Serf.  
H:5:65:2:3:80:of a Yeoman.  
H:6:80:2:3:90:of a Townsman.  
H:7:90:2:3:105:of a Guildsman.  
H:8:96:2:3:120:of a Landed Knight.  
H:9:99:2:3:130:of a Noble Lord.  
H:10:100:2:3:140:of the Royal Blood Line.  

H:11:20:3:50:20:You are the black sheep of the family.  
H:12:80:3:50:55:You are a credit to the family.  
H:13:100:3:50:60:You are a well liked child.  

H:14:25:4:1:40:Your mother was of the Avari.  
H:15:40:4:1:50:Your father was of the Avari.  
H:16:65:4:1:60:Your mother was of the Nandor.  
H:17:80:4:1:60:Your father was of the Nandor.  
H:18:96:4:1:70:Your mother was of the Sindar.  
H:19:99:4:1:70:Your father was of the Sindar.  
H:20:100:4:1:100:Your ancestry traces to Elrond.  

H:21:60:5:6:50:You are one of several children 
H:22:100:5:6:55:You are the only child 

H:23:40:6:9:40:of an Avarin 
H:24:70:6:9:50:of a Nandorin 
H:25:100:6:9:60:of a Sindarin 

H:26:60:7:8:50:You are one of several children 
H:27:100:7:8:55:You are the only child 

H:28:75:8:9:50:of a Telerin 
H:29:95:8:9:55:of a Noldorin 
H:30:100:8:9:60:of a Vanyarin 

H:31:40:9:54:80:Ranger.  
H:32:70:9:54:90:Archer.  
H:33:87:9:54:110:Warrior.  
H:34:95:9:54:125:Mage.  
H:35:99:9:54:140:Prince.  
H:36:100:9:54:145:King.  

H:37:85:10:11:45:You are one of several children of a Hobbit 
H:38:100:10:11:55:You are the only child of a Hobbit 

H:39:20:11:3:55:Bum.  
H:40:30:11:3:80:Tavern Owner.  
H:41:40:11:3:90:Miller.  
H:42:50:11:3:100:Home Owner.  
H:43:80:11:3:110:Burglar.  
H:44:95:11:3:115:Warrior.  
H:45:99:11:3:125:Mage.  
H:46:100:11:3:140:Clan Elder.  

H:47:85:13:14:45:You are one of several children of a Gnome 
H:48:100:13:14:55:You are the only child of a Gnome 

H:49:20:14:3:55:Beggar.  
H:50:50:14:3:70:Braggart.  
H:51:75:14:3:85:Prankster.  
H:52:95:14:3:100:Warrior.  
H:53:100:14:3:125:Mage.  

H:54:25:16:17:40:You are one of two children of a Dwarven 
H:55:100:16:17:50:You are the only child of a Dwarven 

H:56:10:17:18:60:Thief.  
H:57:35:17:18:80:Smith.  
H:58:75:17:18:90:Miner.  
H:59:90:17:18:110:Warrior.  
H:60:99:17:18:130:Priest.  
H:61:100:17:18:150:King.  

H:62:15:18:57:10:You are the black sheep of the family.  
H:63:85:18:57:50:You are a credit to the family.  
H:64:100:18:57:55:You are a well liked child.  

H:65:100:20:2:50:You are the adopted child 

H:66:100:22:23:50:You are the offspring of a 

H:67:30:23:24:20:Forest-Troll 
H:68:60:23:24:25:Cave-Troll 
H:69:75:23:24:30:Hill-Troll 
H:70:90:23:24:35:Stone-Troll 
H:71:95:23:24:40:Snow-Troll 
H:72:100:23:24:45:Water-Troll 

H:73:25:24:62:50:Worker.  
H:74:95:24:62:55:Warrior.  
H:75:99:24:62:65:Shaman.  
H:76:100:24:62:80:Clan Chief.  

H:77:100:25:26:50:You are one of several children of 

H:78:40:26:27:40:a Snaga 
H:79:80:26:27:50:an Orc 
H:80:100:26:27:60:an Uruk 

H:81:30:27:28:20:Slave 
H:82:60:27:28:50:Archer 
H:83:90:27:28:60:Warrior 
H:84:95:27:28:80:Shaman 
H:85:100:27:28:100:Chieftain 

H:86:30:28:80:50:from the Misty Mountains.  
H:87:60:28:80:50:from the Grey Mountains.  
H:88:90:28:80:70:from the orc-hold of Mount Gundabad.  
H:89:100:28:80:80:from the Pits of Angband.  

H:90:25:29:3:50:You are one of five children of a blue Yeek.  
H:91:75:29:3:75:You are one of five children of a brown Yeek.  
H:92:100:29:3:100:You are one of five children of a master Yeek.  

H:93:20:50:51:50:You have dark brown eyes, 
H:94:60:50:51:50:You have brown eyes, 
H:95:70:50:51:50:You have hazel eyes, 
H:96:80:50:51:50:You have green eyes, 
H:97:90:50:51:50:You have blue eyes, 
H:98:100:50:51:50:You have blue-gray eyes, 

H:99:70:51:52:50:straight 
H:100:90:51:52:50:wavy 
H:101:100:51:52:50:curly 

H:102:30:52:53:50:black hair, 
H:103:70:52:53:50:brown hair, 
H:104:80:52:53:50:auburn hair, 
H:105:90:52:53:50:red hair, 
H:106:100:52:53:50:blond hair, 

H:107:10:53:0:50:and a very dark complexion.
H:108:30:53:0:50:and a dark complexion.
H:109:80:53:0:50:and an average complexion.
H:110:90:53:0:50:and a fair complexion.
H:111:100:53:0:50:and a very fair complexion.

H:112:85:54:55:50:You have light grey eyes, 
H:113:95:54:55:50:You have light blue eyes, 
H:114:100:54:55:50:You have light green eyes, 

H:115:75:55:56:50:straight 
H:116:100:55:56:50:wavy 

H:117:75:56:0:50:black hair, and a fair complexion.
H:118:85:56:0:50:brown hair, and a fair complexion.
H:119:95:56:0:50:blond hair, and a fair complexion.
H:120:100:56:0:50:silver hair, and a fair complexion.

H:121:99:57:58:50:You have dark brown eyes, 
H:122:100:57:58:60:You have glowing red eyes, 

H:123:90:58:59:50:straight 
H:124:100:58:59:50:wavy 

H:125:75:59:60:50:black hair, 
H:126:100:59:60:50:brown hair, 

H:127:25:60:61:50:a one foot beard, 
H:128:60:60:61:51:a two foot beard, 
H:129:90:60:61:53:a three foot beard, 
H:130:100:60:61:55:a four foot beard, 

H:131:100:61:0:50:and a dark complexion.

H:132:60:62:63:50:You have slime green eyes, 
H:133:85:62:63:50:You have puke yellow eyes, 
H:134:99:62:63:50:You have blue-bloodshot eyes, 
H:135:100:62:63:55:You have glowing red eyes, 

H:136:33:63:64:50:dirty 
H:137:66:63:64:50:mangy 
H:138:100:63:64:50:oily 

H:139:33:64:65:50:sea-weed green hair, 
H:140:66:64:65:50:bright red hair, 
H:141:100:64:65:50:dark purple hair, 

H:142:25:65:66:50:and green 
H:143:50:65:66:50:and blue 
H:144:75:65:66:50:and white 
H:145:100:65:66:50:and black 

H:146:33:66:0:50:ulcerous skin.
H:147:66:66:0:50:scabby skin.
H:148:100:66:0:50:leprous skin.

H:149:85:69:70:45:You are one of several children of a Dark Elven 
H:150:100:69:70:55:You are the only child of a Dark Elven 

H:151:50:70:71:60:Warrior.  
H:152:80:70:71:75:Warlock.  
H:153:100:70:71:95:Noble.  

H:154:100:71:72:50:You have black eyes, 

H:155:70:72:73:50:straight 
H:156:90:72:73:50:wavy 
H:157:100:72:73:50:curly 

H:158:100:73:0:50:black hair and a very dark complexion.

H:159:25:74:20:25:Your mother was an Ogre, but it is unacknowledged.  
H:160:100:74:20:25:Your father was an Ogre, but it is unacknowledged.  

H:161:90:75:76:50:You are a descendant of Beorn to the 
H:162:100:75:20:100:Your father was Beorn.  

H:163:13:76:20:55:9th degree.  
H:164:25:76:20:60:8th degree.  
H:165:38:76:20:65:7th degree.  
H:166:50:76:20:70:6th degree.  
H:167:63:76:20:75:5th degree.  
H:168:75:76:20:80:4th degree.  
H:169:88:76:20:85:3rd degree.  
H:170:100:76:20:90:2nd degree.  

H:171:100:78:79:50:You are one of several children of 

H:172:50:79:80:50:a Brown Yeek.  
H:173:75:79:80:50:a Blue Yeek.  
H:174:95:79:80:85:a Master Yeek.  
H:175:100:79:80:120:Boldor, the King of the Yeeks.  

H:176:25:80:81:50:You have pale eyes, 
H:177:50:80:81:50:You have glowing eyes, 
H:178:75:80:81:50:You have tiny black eyes, 
H:179:100:80:81:50:You have shining black eyes, 

H:180:20:81:65:50:no hair at all, 
H:181:40:81:65:50:short black hair, 
H:182:60:81:65:50:long black hair, 
H:183:80:81:65:50:bright red hair, 
H:184:100:81:65:50:colourless albino hair, 

H:185:100:82:83:50:You are one of several children of 

H:186:40:83:80:50:a Small Kobold.  
H:187:75:83:80:55:a Kobold.  
H:188:95:83:80:65:a Large Kobold.  
H:189:100:83:80:100:Mughash, the Kobold Lord.  

H:190:85:84:85:45:You are one of several children 
H:191:100:84:85:50:You are the first child 

H:192:60:85:50:40:of a Serf.  
H:193:85:85:50:55:of a Devoted Mercenary.  
H:194:96:85:50:60:of a Landed Knight.  
H:195:99:85:50:100:of a Marshal of the Riddermark.  
H:196:100:85:50:120:of a King of the Rohirrim.  

H:197:100:87:88:89:You are one of several children of 

H:198:30:88:18:20:a Petty-Dwarf Slave.  
H:199:50:88:18:40:a Petty-Dwarf Thief.  
H:200:70:88:18:60:a Petty-Dwarf Smith.  
H:201:90:88:18:75:a Petty-Dwarf Miner.  
H:202:95:88:18:100:a Petty-Dwarf Shaman.  
H:203:100:88:18:100:Mim, Betrayer of Turin.  

H:204:85:89:90:50:You are one of Manwe's countless Maia followers.  
H:205:100:89:90:60:You are one of Manwe's best-known Maia followers.  

H:206:90:90:93:100:Your eagle looks very good.  
H:207:100:90:93:120:Your eagle is splendid.  

H:208:10:91:92:20:You are a unnoticed minion of 
H:209:25:91:92:30:You are a minor servant of 
H:210:45:91:92:40:You are a subject of 
H:211:65:91:92:50:You have attached yourself to 
H:212:85:91:92:65:You are associated with 
H:213:95:91:92:80:You are a notable follower of 
H:214:100:91:92:100:You are a celebrated assistant to 

H:215:20:92:93:55:Nessa.  
H:216:40:92:93:60:Vana.  
H:217:50:92:93:65:Tulkas.  
H:218:80:92:93:75:Mandos.  
H:219:90:92:93:80:Nienna.  
H:220:95:92:93:90:Varda.  
H:221:100:92:93:95:Manwe.  

H:222:100:93:94:50:In the past you dwelt on earth in the form of 

H:223:25:94:0:50:various animals.
H:224:55:94:0:55:a spirit of forest and river.
H:225:70:94:0:60:a beneficent but unseen force.
H:226:96:94:0:70:a wise and ancient counsellor.
H:227:100:94:0:80:a Wizard of legend.

H:228:30:95:96:30:You are of an unknown generation of the Ents.  
H:229:40:95:96:50:You are of the third generation of the Ents.  
H:230:60:95:96:60:You are of the second generation of the Ents.  
H:231:100:95:96:80:You are one of the first beings who awoke on Arda.  

H:232:50:96:0:50:You have green skin and unflexible members.
H:233:100:96:0:50:You have brown skin and unflexible members.

###	Death Mold histories no longer used, as the race has been 
###	replaced by Teddy Bears in T-Plus

H:234:10:100:101:30:You were born in dirty bilge-water, 
H:235:20:100:101:35:You were born in dirty straw, 
H:236:30:100:101:40:You were born in wet mud, 
H:237:40:100:101:45:You were born in a pile of dust, 
H:238:50:100:101:50:You were born in sand, 
H:239:60:100:101:50:You were born in pebbles, 
H:240:70:100:101:55:You were born in a kobold corpse, 
H:241:80:100:101:60:You were born in dragon droppings, 
H:242:90:100:101:65:You were born in a pile of bones, 
H:243:100:100:101:70:You were born in a corpse of a mighty hero, 

H:244:10:101:102:30:created by rotting flesh.  
H:245:20:101:102:35:created by a kobold magician.  
H:246:30:101:102:40:created by a corrupted apprentice.  
H:247:40:101:102:45:created by a curious mage apprentice.  
H:248:50:101:102:50:created by an evil Symbiant.  
H:249:60:101:102:50:created by a practicing Necromancer.  
H:250:70:101:102:55:created by the Mutant Breeders.  
H:251:80:101:102:60:created by a curious adventurer.  
H:252:90:101:102:65:called to life by the Witch-King of Angmar.  
H:253:100:101:102:70:called to life by Sauron himself.  

H:254:100:102:103:50:Since then you have given life to 

H:255:10:103:104:30:no 
H:256:20:103:104:35:one weak-willed 
H:257:30:103:104:40:two 
H:258:40:103:104:45:three 
H:259:50:103:104:50:four 
H:260:60:103:104:50:five 
H:261:70:103:104:55:about twenty 
H:262:80:103:104:60:dozens of 
H:263:90:103:104:65:hundreds of 
H:264:100:103:104:70:uncounted multitudes of 

H:265:100:104:0:50:foul offspring.

### Angelic histories revised, since patrons are now implied by subrace selection --ISN

H:266:35:105:106:30:You have pure white wings, and 
H:267:55:105:106:50:You have iridescent wings, and 
H:268:75:105:106:70:You have shining silvery wings, and 
H:269:95:105:106:90:You have wings like burnished gold, and 
H:270:100:105:106:100:You have wings of living fire, and 
H:271:50:106:107:50:your form sheds a clear, holy light.  
H:272:100:106:107:75:your form radiates awesome divine power.  

H:273:10:107:108:20:You are an unnoticed servant of 
H:274:25:107:108:30:You are a minor servant of 
H:275:45:107:108:40:You are a loyal subject of 
H:276:65:107:108:50:You have attached yourself to 
H:277:85:107:108:65:You are a notable follower of 
H:278:95:107:108:80:You are a celebrated assistant to 
H:279:100:107:108:100:You have served as a personal honor guard to 

H:280:35:108:0:50:a lesser Angel in the heavenly host.  
H:281:55:108:0:70:an Archon in the heavenly host.  
H:282:75:108:0:90:a Cherub in the heavenly host.  
H:283:95:108:0:110:a Seraph in the heavenly host.  
H:284:100:108:0:120:an Archangel in the heavenly host.


H:285:100:109:110:50:You are one of several children of 


H:286:40:110:111:50:a Gremlin Thief.  
H:287:75:110:111:55:a Gremlin Tinker.  
H:288:95:110:111:65:a Gremlin Alchemist.  
H:289:100:110:111:100:a Gremlin Wizard.  


H:290:20:111:112:50:You have pale eyes, 
H:291:60:111:112:50:You have glittering black eyes, 
H:292:70:111:112:50:You have glittering red eyes, 
H:293:80:111:112:50:You have glittering green eyes, 
H:294:90:111:112:50:You have glittering orange eyes, 
H:295:100:111:112:50:You have glittering yellow eyes, 


H:296:20:112:113:50:no hair at all, 
H:297:40:112:113:50:short black hair, 
H:298:60:112:113:50:long black hair, 
H:299:80:112:113:50:bright red hair, 
H:300:100:112:113:50:colorless albino hair,


H:301:100:113:114:50:small bat-like wings, 


H:302:25:114:115:50:and smooth 
H:303:50:114:115:50:and leathery 
H:304:75:114:115:50:and wrinkled 
H:305:100:114:115:50:and warty 


H:306:25:115:0:50:blue-black skin.
H:307:50:115:0:50:slate-gray skin.
H:308:75:115:0:50:light-gray skin.
H:309:100:115:0:50:gray-green skin.

### Very general descriptions here, as I am handling various giant-types as subraces now;
##  this will probably change when Norseband gets its own p_info file.  --ISN

H:310:90:116:117:50:You are a descendant of Bergelmir to the 
H:311:100:116:118:100:Your father was Bergelmir.  

H:312:13:117:118:55:9th degree.  
H:313:25:117:118:60:8th degree.  
H:314:38:117:118:65:7th degree.  
H:315:50:117:118:70:6th degree.  
H:316:63:117:118:75:5th degree.  
H:317:75:117:118:80:4th degree.  
H:318:88:117:118:85:3rd degree.  
H:319:100:117:118:90:2nd degree.

H:320:100:118:119:50:You were reared in the home of a Jotun 

H:321:30:119:0:20:Thrall.  
H:322:50:119:0:35:Craftsman.  
H:323:70:119:0:55:Warrior.  
H:324:90:119:0:75:Loremaster.  
H:325:95:119:0:95:Chieftain.  
H:326:100:119:0:100:King.


###	Teddy Bear histories start here, replacing the unused Death 
###	Mold histories--ISN

H:327:100:120:121:50:You were crafted from 

H:328:10:121:122:10:old rags for  
H:329:20:121:122:50:old blankets for 
H:330:30:121:122:50:old pillows for 
H:331:70:121:122:50:old cushions for 
H:332:80:121:122:60:common furs for 
H:333:90:121:122:75:real bearskins for 
H:334:100:121:122:120:precious furs for 

H:335:10:122:123:25:a hedge witch's 
H:336:50:122:123:50:a wizard's 
H:337:60:122:123:50:a necromancer's 
H:338:70:122:123:75:a Ranger Lord's 
H:339:90:122:123:100:a High Priest's
H:340:100:122:123:120:a Royal Archmage's 

H:341:30:123:124:50:child.  
H:342:50:123:124:50:grandchild.  
H:343:70:123:124:50:nephew.  
H:344:90:123:124:50:niece.  
H:345:100:123:124:50:godchild.  

H:346:100:124:125:50:You are irresistibly huggable, with 

H:347:30:125:126:25:plain wooden buttons for eyes, and 
H:348:40:125:126:50:colored glass beads for eyes, and 
H:349:50:125:126:60:silver buttons for eyes, and 
H:350:60:125:126:75:gold buttons for eyes, and 
H:351:70:125:126:85:sapphires for eyes, and 
H:352:80:125:126:95:rubies for eyes, and 
H:353:90:125:126:100:emeralds for eyes, and 
H:354:100:125:126:120:diamonds for eyes, and 

H:355:20:126:0:20:soft brown fur.
H:356:40:126:0:20:soft black fur.
H:357:60:126:0:20:soft ivory-white fur.
H:358:80:126:0:20:soft silver-gray fur.
H:359:100:126:0:20:soft yellowish-brown fur.


###	Northman histories start here, replacing the unused
###	Rohan Knight histories--ISN

H:360:10:127:128:25:You are the illegitimate and unacknowledged child 
H:361:20:127:128:35:You are the illegitimate but acknowledged child 
H:362:95:127:128:45:You are one of several children 
H:363:100:127:128:50:You are the first child 

H:364:40:128:129:65:of a thrall.  
H:365:65:128:129:80:of a poor farmer.  
H:366:80:128:129:90:of a wealthy farmer.  
H:367:90:128:129:105:of a trader.  
H:368:96:128:129:120:of a lesser chieftain.  
H:369:99:128:129:130:of a Jarl.  
H:370:100:128:129:140:of the royal bloodline.  

H:371:20:129:130:20:You are the black sheep of the family.  
H:372:80:129:130:55:You are a credit to the family.  
H:373:100:129:130:60:You are a well liked child. 

H:374:20:130:131:50:You have dark brown eyes, 
H:375:60:130:131:50:You have brown eyes, 
H:376:70:130:131:50:You have hazel eyes, 
H:377:80:130:131:50:You have green eyes, 
H:378:90:130:131:50:You have blue eyes, 
H:379:100:130:131:50:You have blue-gray eyes, 

H:380:70:131:132:50:straight 
H:381:90:131:132:50:wavy 
H:382:100:131:132:50:curly 

H:383:10:132:133:50:black hair, 
H:384:20:132:133:50:brown hair, 
H:385:40:132:133:50:ash-blond hair, 
H:386:60:132:133:50:strawberry-blond hair, 
H:387:80:132:133:50:auburn hair, 
H:388:90:132:133:50:red hair, 
H:389:100:132:133:50:pale-blond hair, 

H:390:20:133:0:50:and a ruddy complexion.
H:391:60:133:0:50:and an average complexion.
H:392:80:133:0:50:and a fair complexion.
H:393:100:133:0:50:and a very fair complexion.

##############################################################################
##############################################################################
##############################################################################
##############################################################################
# M:N:idx:color:Meta class name
# M:C:class name

I:

M:N:0:U:Classes       -- The Classes of Middle-earth
M:C:Warrior
M:C:Archer
M:C:Rogue
M:C:Mage
M:C:Priest
M:C:Loremaster
#M:C:Test
#M:C:Chaos-Warrior

#M:N:1:B:Spellcasters -- Magic is The One True Way

#M:N:2:y:Priests      -- Hail the powers of the Ainur
#M:C:Mindcrafter

#M:N:3:G:Beastfriends -- Monsters are fun
#M:C:BeastMaster

#M:N:4:v:Others       -- The way to your independence
#M:C:Harper
#M:C:Merchant

#M:N:5:o:Tests        -- Test is you dare !
#M:C:Test
#M:C:Blade
#M:C:Black-Knight
