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~~~~~01|Spellsword
~~~~~02|Classes|Spellsword
#####R=== Spellswords ===

#####GDescription
Although many warriors consider magic a crutch for weaklings, Spellswords
think of it as another useful weapon in their arsenal.  They cannot gain as 
much power or variety in their spells as a true mage; still, most of the 
schools with common utility and defensive spells are within their grasp.  
Because Spellswords divide their attention between magical and martial 
skills, they make worse archers than most other warriors would be.  To 
compensate for this lack, however, a Spellsword can learn ranged attack 
spells from the *****m_thaum.txt*0[Thaumaturgy] school.  They will never learn to use 
*****skills.txt*50[Antimagic], which would neutralize their powers.

#####GStarting Stat Modifiers
Strength         +4
Intelligence      0
Wisdom           -2
Dexterity        +2
Constitution     +1
Charisma         -1
Bonus Blows       3
Hit Die          +d7
Mana		 +20%
Exp Penalty       0%

#####GStarting Skills:
#####BSkill                   Start Level     Skill Point Gains
Combat                  2.000           [0.800]
  Weaponmastery         1.000           [0.850]
    Sword-mastery       0.000           [0.200]
    Axe-mastery         0.000           [0.200]
    Hafted-mastery      0.000           [0.200]
    Polearm-mastery     0.000           [0.200]
Sneakiness              1.000           [0.900]
  Disarming             1.000           [0.900]
Magic                   1.000           [1.000]
  Magic-Device          1.000           [0.700]
  Conveyance            0.000           [0.500]
  Divination            0.000           [0.500]
  Meta                  0.000           [0.400]
  Nature                0.000           [0.400]
  Temporal              0.000           [0.400]
  Thaumaturgy           1.000           [0.400]
Spirituality            1.000           [0.400]
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.500]

#####GInnate Abilities:
#####BAbility              Character level
Extra-Max-Blow(1)           1
Extra-Max-Blow(2)           1
Spread-blows                25

#####GStarting Equipment
A Spellsword begins the game with:
    A ring of fear resistance
    A short sword
    A suit of chain mail
    A book of Beginner Cantrips
   
